Well, that taught them, didnt it?
Not sure what you mean by that comment. Your sarcasm is showing.
It dealt with the issue of delaying the lineout, because it didn't happen again. That's a win all round.
Well, that taught them, didnt it?

I'm confused... So red get 5 players to the line and then drop to 4 before 2 players are there? If blue have not yet got 2 players there then the lineout has not yet formed.What would you do if Red (throwing team) arrives at the line out with 5 then drops down to 4 before Blue gets there with 2 players? Let it go or wait and allow numbers to be matched?
Unless the throw is taken as soon as the lineout is formed, the non-throwing team may not have more players (but may have fewer players) in the lineout than the throwing team.

Red is going to throw in and stick 5 in the line, but before the LO is formed they drop one of their players out for a total of 4. Does blue now have time to match numbers - since its not their fault red changed. And if they have time to match, would you still allow an early throw when the first two blue players arrive or does blue get the chance to match numbers up to 4?I'm confused... So red get 5 players to the line and then drop to 4 before 2 players are there? If blue have not yet got 2 players there then the lineout has not yet formed.
Speaking generally, a reminder of Law 18.14 may be useful regarding quickly taken lineouts:
cheers Dickie for the rectifcation.note that time wasting sanction is a FK. Law 9.7:
[LAWS=]A player must not:
Waste time. Sanction: Free-kick.[/LAWS]
cheers Dickie for the rectifcation.
FKs of course being useless.
yes... but what I mean is the award may as well be a scrum. Because that's what it ends up as anyway. it being some sort of "higher penalty" than a scrum restart is a misnomer.

Red is going to throw in and stick 5 in the line, but before the LO is formed they drop one of their players out for a total of 4. Does blue now have time to match numbers - since its not their fault red changed. And if they have time to match, would you still allow an early throw when the first two blue players arrive or does blue get the chance to match numbers up to 4?

I think you've missed the thrust of the thread. A QTI occurs prior to the LO being formed, while this thread is talking about waiting until the LO is formed by (at least) two players from each team being there, but the throwing team makes the throw in before the opposition team has the same numbers as them.There is a potential lesson here for teams... get 2 players in place quickly to stop a quick throw-in, otherwise ensure all the forwards arrive at the lineout together to avoid a potential disadvantage.

don't forget that a QTI requires same ball and untouched ball whereas a quickly taken LO doesn'tIf that's the case, why include a provision that a QTI can occur at any time until the LO is formed - just say a throw in can occur at any time on or behind the LoT, but must be down the LoT if 2 or more opposition players are present - would simplify the whole s**t show of a law set and stop a team taking a quick one when the opposition is in the LoT - I've seen plenty of QTI's taken when the non-throwing team don't put any players into the LO but the opposition chasers were there and waiting.

I don't think I've missed the thrust of the thread at all, and I'm maintaining focus on the OP.I think you've missed the thrust of the thread. A QTI occurs prior to the LO being formed, while this thread is talking about waiting until the LO is formed by (at least) two players from each team being there, but the throwing team makes the throw in before the opposition team has the same numbers as them.
The laws specify that a QTI can be taken before the LO is formed (minimum of two players from each side) and the argument here is that effectively a LO throw down the line of touch can be taken at any time provided that the ball is still live/zombie (if we want to open that can while we are here). If that's the case, why include a provision that a QTI can occur at any time until the LO is formed - just say a throw in can occur at any time on or behind the LoT, but must be down the LoT if 2 or more opposition players are present - would simplify the whole s**t show of a law set and stop a team taking a quick one when the opposition is in the LoT - I've seen plenty of QTI's taken when the non-throwing team don't put any players into the LO but the opposition chasers were there and waiting.
which make me wonder again if there really is such a thing as quickly taken lineout, equity really demands that any surprise move requires the same ball.don't forget that a QTI requires same ball and untouched ball whereas a quickly taken LO doesn't
which make me wonder again if there really is such a thing as quickly taken lineout, equity really demands that any surprise move requires the same ball.
Do you think the "same ball" matters?18.14 suggests there is.
[LAWS=]Unless the throw is taken as soon as the lineout is formed,[/LAWS]
Suggests 2+2 is all you need to then throw the ball in.